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Many planets exist beyond the variations possible on the following tables, but these planets rarely, if ever, possess any significant settlements. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists or strongest and most lengthy terra-forming projects. Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star’s system, usually only one, sometimes two, rarely three, and virtually never more than that of the planets will be settled. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. Below is detailed a method for generating planetary information, and a standard layout for presenting the information. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game.
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(You can also begin the game the other way around, as well, by naming an actor first instead of a movie title, but the rest of the play follows the same pattern.DARK HERESY PLANETARY INFORMATION GENERATOR The Imperium of the Dark Heresy game contains millions of settled planets.
Game ends either when one of the last two makes a mistake or gets stuck, or by mutual agreement. In the case of multiple players, the one who goofed is out and play continues until there are only 2 left. Play continues until someone is stumped or gives a wrong answer. Player 4 (or back to player 2, if only two are playing) must name another actor or actress in that movie, etc.-for example, "Susan Sarandon" and so forth. Player 3 (or back to player 1, if only two are playing) must then name another movie in which that actor played-for example, Rocky Horror Picture Show. It need not be one of the main stars, but can be-for example, "Tim Curry." Player 2 must come up with the name of an actor or actress who was in that movie. Player 1 names a movie-any movie at all-for example, Hunt for Red October. I used to belong to a theater group, and several of them would play this all the time after rehearsals, and I could not keep up! Movie Game Anyone can play, but it's best played by movie geeks! This doesn't quite qualify as a word game, and it's better for adults, who probably have many more years of movie-watching under their belts. With more than a few players, however, this version becomes rather time-consuming. If playing with a group, the "winner" is the person who found the most legitimate words.Īlternately, players can read off their lists in turn, and, as with the game "Scattergories," all must cross out any word ont their list that matches any other person's word, so the focus is on originality. This eliminates single-letter words such as "A" a or "I" as well as two-letter words such as "it" and "if."
I place no limits, although most traditional word games to require a minimum word length of three letters. It is up to you to decide the rules as far as limiting or not limiting number of letters that must be in the discovered words.
You may set a time limit if you wish, but I usually do notįor example: if I choose the short word, “carpet,” I can make the following list:Īnd so on you get the idea. You may choose, if the original letters permit, to include both singular and plural forms for the words you make, that’s up to you. Archaic and obscure words are allowed (such as those you might encounter in crossword puzzles).
You may choose your own rules as to whether one and two letter words are allowed, or whether you must make only words with three or more letters.You may use the letters to make other words only as often as they appear in your source word.You may use only letters that appear in the original word.